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Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Sunday, December 9, 2012

The contribution revolution: Why do people contribute?

There are many ways how people can contribute and help companies build their ecosystem.
  • Shoppers on Amazon automatically contribute to a recommendation system by making purchases, rating items, sellers and by leaving comments and sharing experiences. Today, information will decide about your competitive advantage, so it is important to design your business to benefit from collecting data of users' actions by product.
  • Del.icio.us allows users to organize their bookmarks and create from that a web index that they use for suggestions to other, similar users. In this case, practical solution is driving number of contributions - users get reasonable immediate reward - they getting their bookmarks organized.
  • Users of Google+, Facebook and Twitter can benefit from interacting with others, being part of a community. Social reward is the driver behind most of the interactions. It took Facebook and Twitter, 4 and 5 years respectively to reach 100M active users globally, and Google+ crossed this milestone in just a year. This only shows the power behind social interaction. 
  • Reputation is another strong contribution driver. Desire for public recognition is widely use by Wikipedia. They proofed that millions people working together can produce high quality articles and entries. 
  • YouTube leverages self expression desire and it is on fire at the moment. 800M people are watching 4B hours a month on YouTube. Every minute there is over 72 hrs of video uploaded.
  • Last but not least, altruism can also be a driver of contribution. People want the truth to be heard. If they get exceptional service in a good restaurant - they want to reward it by sharing their experience on Yelp! and recommend it to other people.  

Crowdsourcing, attention and productivity

There is a very interesting article by Huberman, Romeo and Wu (2009) exploring possible reasons why do people contribute and upload their videos on YouTube without any payment. It is said that people who behave rational would free ride on the production of others. Huberman et al. suggest that for contributors, videos are private goods – and the payment is attention.

A 2007 survey by McKinsey found that content creators’ desire for fame was their primary motivation for uploading videos. Other motivations cited were the desire to help others and to have fun. In terms of profiting from their videos, some users were open to the idea of compensation sharing, but that was not a primary driver.

Users of YouTube are contributors; they contribute and get attention and public recognition as a reward. As a result the productivity of the contributors depends on the number of views and/or downloads (the attention). The more views contributors received in one period, the more videos they uploaded during the following period. On the other hand lack of attention may lead to decrease in the number of the uploads.

What should YouTube do? Should they pay people for uploading their videos on their platform? In my opinion, the idea of monetary compensation, as suggested by the study of McKinsey, should not be followed by YouTube. According to Vohs, Mead and Goode (2008) the concept of money changes personal and interpersonal behavior (you can read more here: Impact of activating the concept money). People can start behaving like under monetary market rules, i.e. the individuals’ level of effort is influenced by the amount of compensation. Monetary markets are highly sensitive to the magnitude of compensation, whereas social markets are not. Under social market conditions, the effort is shaped by altruism and the amount of compensation is irrelevant.

Source: Cook, Scott. "The contribution revolution: Letting volunteers build your business." Harvard Business Review 86.10 (2008): 60-69.
Huberman, Bernardo A., Daniel M. Romero, and Fang Wu. "Crowdsourcing, attention and productivity." Journal of Information Science 35.6 (2009): 758-765.
Vohs, Kathleen D., Nicole L. Mead, and Miranda R. Goode. "Merely activating the concept of money changes personal and interpersonal behavior." Current Directions in Psychological Science 17.3 (2008): 208-212.

Saturday, June 2, 2012

Open Source

What is open source?

Open source
usually refers to software that is released with source code under a license that ensures that derivative works will also be available as source code, protects certain rights of the original authors, and prohibits restrictions on how the software can be used or who can use it.

You can find over 300k open software projects on Sourceforge.net - provider of free services to open source developer.

What is an open source project?

Open source project is a voluntarily collaboration of Internet-based communities of software developers to develop software that they or their organization need. Contributors agree to make all enhancements available to everybody. Many of contributors are not paid; the strucutre is often loosely structured, contributors are free to choose interest area.

Open Source is different from shareware, freeware and crowdsourcing. Shareware is a proprietary software provided for free (binary files), usually on a trial basis (the user pay for continued use/support). Freeware is a software provided for free (can be copyrighted or in the public domain). Crowdsourcing is basically an outsourcing of a task to a group of contributors.

Early history

1960s-1970s: sharing source code was commonplace (part of the research cultures). Software was mainly developed in academic and corporate labs by scientists and engineers

Early 1980’s: AT&T enforced its property rights of Linux, to which many academics and other corporate researchers contributed

1985: The Free Software Foundation was established by Richard Stallman, a programmer at MIT Artificial Intelligence Laboratory
"Software users should freely learn and create; software should be free to use, modify and distribute" The philosophy of The Free Software Foundation
1998: the Open Source Movement was founded by prominent hackers, replacing the term “free software”
and emphasizing the practical benefits of OS (economic and technological)

Watch a video of Richard Stallman talking about the open source:



How OS projects evolve?

A project is typically initiated by an individual or a small group having an idea, for an intellectual, personal or business reason. Anyone with the proper programming skills and motivation can use and modify any OS software written by anyone. The project initiators usually become the project “owners” taking responsibility for project management. Others can download, use and “play” with the code (most of them are free riders). However, some go on and modify the code and then they post it on the project website for others to use it and for feedback. In many projects the privilege of adding to the authorized code is restricted to only a few trusted developers a.k.a. “gate keepers”.

Who is using OS?

  • 20% of Internet users use Firefox (source: www.statowl.com, 06-2012)
  • Facebook uses PHP and MySQL and is the largest user in the world of memcached, an open-source caching system 
  • Google has over one million servers running a customized Linux version as an operating system 
  • 50% of web servers employ Apache 
  • 60% of web servers use Linux as an operating system 
  • PERL and PHP are the dominant scripting languages

Wednesday, November 30, 2011

Strategie kształtujące

Próba zmobilizowania ekosystemu branży do przyjęcia nowych reguł konkurowania jest bardzo trudnym wyzwaniem, które obarczone jest dużym stopniem niepewności. Jednak właściwe podejście strategiczne i dostęp do nowoczesnej infrastruktury cyfrowej zwiększają szanse jej powodzenia. John Hagel III, John Seely Brown, and Lang Davison przedstawili to podejście w swoim artykule Shaping Strategy in a World of Constant Disruption.

Strategia kształtująca określa na nowo warunki konkurowania w sektorze rynku, branży lub całym ekosystemie. Oznacza to konieczność przyciągnięcia tysięcy uczestników, poderwania ich do działania i utrzymania ich zaangażowania przez długi okres. Przykładem firmy, która wprowadziła strategię kształtującą jest Google - nadając nowy kształt branży reklamowej dzięki uruchomieniu programu AdSense. Innym przykładem jest serwis społecznościowy Facebook i platforma aplikacji biznesowych Salesforce.com – choć każde z nich w innym obszarze świata nowych technologii – otworzyły one nowe platformy umożliwiające współtworzenie serwisu przez osoby z zewnątrz.