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Showing posts with label Google+. Show all posts
Showing posts with label Google+. Show all posts

Monday, December 17, 2012

Enterprise 2.0: Can firms use crowdsourcing within the organization?

Today, let me present the last post of the Crowdsourcing series. I will try to answer the question: why and how companies can use crowdsourcing?

First, let's try to understand what are the shortcomings of older technologies? In general, we distinguish channels (e.g. email and person to person messenger) and platforms (e.g intranet and corporate site).

Channels present a low degree of community and cannot be accessed by others. Platforms, on the other hand, allow only a small group to generate or approve the content; visit to platforms leave no traces and only a small percentage of people’s output winds up on a common platform.

McAfee (2006) described a case of German investment bank Dresdner Klein- wort Wasserstein (DrKW) using 3 communication tools:

  • Blogs
  • Wikis
  • Messaging software

The investment bank's blogs include interactions, the outputs, and the people involved. Anyone in the company can read them. Any episode of knowledge work is widely and permanently visible to all. McAfee (2006) later suggested that these technologies can facilitate knowledge work in ways that were not possible before by creating a collaborative platform that reflects the way work really gets done.

Before introducing blogs and wikis knowledge workers felt that current technologies are not doing a good job of capturing knowledge. While all knowledge workers surveyed used e-mail, 26% felt it was overused in their organizations, 21% felt overwhelmed by it and 15% felt that it actually diminished their productivity.

Components of Enterprise 2.0 technologies


Search

For any information platform to be valuable, its users must be able to find what they are looking for. However, it is not always the case. In the Forrester survey, less than half of respondents reported that it was easy for them to find what they were looking for on their intranets.

Links: between pages, reflect the opinion of people

Google made a huge leap forward in Internet search quality by taking advantage of the information contained in links between Web pages. Links are an excellent guide to what’s important and provide structure to online content. In this structure, the “best” pages are the ones that are most frequently linked to.

Authoring: creates content

Internet blogs and Wikipedia have shown that many people have a desire to author — to write for a broad audience. Blogs let people author individually, and wikis enable group authorship. When authoring tools are deployed and used within a company, the intranet platform shifts from being the creation of a few to being the constantly updated, interlinked work of many.

Tags: better categorization of content

The Forrester survey revealed that after better searching mechanisms, what experienced users wanted most from their companies’ intranets was better categorization of content. Some sites on the Web aggregate large amounts of content, then outsource the work of categorization to their users by letting them attach tags — simple, one-word descriptions.

Extensions: “if you like this, you will probably like also..”

Moderately “smart” computers take tagging one step further by automating some of the work of categorization and pattern matching. They use algorithms to say to users, “If you liked that, then by extension you’ll like this.” Amazon’s recommendations were an early example of the use of extensions on the Web.

Signals: when new content of interest appears (e.g. RSS).

Even with powerful tools to search and categorize platform content, a user can easily feel overwhelmed. New content is added so often that it can become a full-time job just to check for updates on all sites of interest.

Corporate social networking

…is the use of technology to help employees identify:

  • Who knows what
  • Who is interested in what
  • Who wants to contribute to what...
in the interest of improving the business of the firm.


There are plethora of tools that employees and companies can use for that. E.g.

  • Profile based sites (e.g. Google+, Facebook)
  • Discussion forums
  • Tools that analyze emails, instant messaging and virtual spaces to identify social networks
  • Tagging tools
  • Mashup tools (combine info from different sources)
  • Quick connection tools such as Twitter, instant messaging
  • Co-generation tools such as wikis
  • Expertise location and sharing tools

Firms may use these tool to achieve different goals, e.g. connecting people, training and new hire orientation. However, there are couple of principles that companies need to be aware of:

  • People engage in things they find interesting. Tools help determine what people are interested in and connect people with similar interests.
  • Co-generation of ideas is done by people “serving themselves”. This is promoted by making it easy to add and share info.
  • Under-explored relationships will surface when people, data and applications are circulated and tagged.

Source: McAfee, Andrew P. "Enterprise 2.0: The dawn of emergent collaboration."Management of Technology and Innovation 47.3 (2006).

Saturday, June 2, 2012

Open Source

What is open source?

Open source
usually refers to software that is released with source code under a license that ensures that derivative works will also be available as source code, protects certain rights of the original authors, and prohibits restrictions on how the software can be used or who can use it.

You can find over 300k open software projects on Sourceforge.net - provider of free services to open source developer.

What is an open source project?

Open source project is a voluntarily collaboration of Internet-based communities of software developers to develop software that they or their organization need. Contributors agree to make all enhancements available to everybody. Many of contributors are not paid; the strucutre is often loosely structured, contributors are free to choose interest area.

Open Source is different from shareware, freeware and crowdsourcing. Shareware is a proprietary software provided for free (binary files), usually on a trial basis (the user pay for continued use/support). Freeware is a software provided for free (can be copyrighted or in the public domain). Crowdsourcing is basically an outsourcing of a task to a group of contributors.

Early history

1960s-1970s: sharing source code was commonplace (part of the research cultures). Software was mainly developed in academic and corporate labs by scientists and engineers

Early 1980’s: AT&T enforced its property rights of Linux, to which many academics and other corporate researchers contributed

1985: The Free Software Foundation was established by Richard Stallman, a programmer at MIT Artificial Intelligence Laboratory
"Software users should freely learn and create; software should be free to use, modify and distribute" The philosophy of The Free Software Foundation
1998: the Open Source Movement was founded by prominent hackers, replacing the term “free software”
and emphasizing the practical benefits of OS (economic and technological)

Watch a video of Richard Stallman talking about the open source:



How OS projects evolve?

A project is typically initiated by an individual or a small group having an idea, for an intellectual, personal or business reason. Anyone with the proper programming skills and motivation can use and modify any OS software written by anyone. The project initiators usually become the project “owners” taking responsibility for project management. Others can download, use and “play” with the code (most of them are free riders). However, some go on and modify the code and then they post it on the project website for others to use it and for feedback. In many projects the privilege of adding to the authorized code is restricted to only a few trusted developers a.k.a. “gate keepers”.

Who is using OS?

  • 20% of Internet users use Firefox (source: www.statowl.com, 06-2012)
  • Facebook uses PHP and MySQL and is the largest user in the world of memcached, an open-source caching system 
  • Google has over one million servers running a customized Linux version as an operating system 
  • 50% of web servers employ Apache 
  • 60% of web servers use Linux as an operating system 
  • PERL and PHP are the dominant scripting languages

Wednesday, November 30, 2011

Strategie kształtujące

Próba zmobilizowania ekosystemu branży do przyjęcia nowych reguł konkurowania jest bardzo trudnym wyzwaniem, które obarczone jest dużym stopniem niepewności. Jednak właściwe podejście strategiczne i dostęp do nowoczesnej infrastruktury cyfrowej zwiększają szanse jej powodzenia. John Hagel III, John Seely Brown, and Lang Davison przedstawili to podejście w swoim artykule Shaping Strategy in a World of Constant Disruption.

Strategia kształtująca określa na nowo warunki konkurowania w sektorze rynku, branży lub całym ekosystemie. Oznacza to konieczność przyciągnięcia tysięcy uczestników, poderwania ich do działania i utrzymania ich zaangażowania przez długi okres. Przykładem firmy, która wprowadziła strategię kształtującą jest Google - nadając nowy kształt branży reklamowej dzięki uruchomieniu programu AdSense. Innym przykładem jest serwis społecznościowy Facebook i platforma aplikacji biznesowych Salesforce.com – choć każde z nich w innym obszarze świata nowych technologii – otworzyły one nowe platformy umożliwiające współtworzenie serwisu przez osoby z zewnątrz.

Saturday, May 7, 2011

Smartphone-user behaviors

Google has just released a study on a smartphone-user behavior. It shows how widely people now rely on smartphones across a spectrum of interests and needs.

The survey found that 93% of smartphone owners use their phones within the home. 39% said that they used their smartphones while going to the bathroom and approximately 20% would give up cable TV before their smartphones.

What is even more interesting is that 72% of smartphone owners use their devices while consuming other media, a 1/3 while they’re watching TV.

Sunday, April 3, 2011

YouTube: Online video advertisement

In October 2007 the online video marketplace was in a state of explosive growth and change. Only a third of the U.S. population reported watching Internet video, but this percentage was expected to dramatically grow[i]. Most consumers were still unwilling to pay for content beyond full-length movies and TV shows[ii]. Experimentation with ad-supported business models was rising and expected to drive broader consumption of Internet video in the coming years. Ad revenues were for the time being still very low, however, many competitors were eager to stake a claim on the market.[iii]
It was still unclear which business models would ultimately prove viable. Google had made a bet that YouTube and Google Video would be a winning combination. While Google had an enviable track record, it had not scored many major successes comparable to its search engine in spite of its massive investment in new product development. Below I underlined some major characteristics of online video advertising market and challenges that YouTube is facing at the moment.